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How to Play Maths Warriors

Maths Warriors is a two-player dice battle game where mental arithmetic wins fights. Each player commands six polyhedral dice and must capture all of the opponent's dice to win โ€” using raw strength or clever arithmetic expressions.

The Dice

Each player starts with one complete set of six dice:

D41โ€“4
D61โ€“6
D81โ€“8
D101โ€“10
D121โ€“12
D201โ€“20

Each die shows a random value within its range. Values re-roll after attacks, so the board state changes every turn.

Objective

Capture all 6 of your opponent's dice to win. When you capture a die it leaves their side of the board permanently. Whoever loses all 6 dice first loses the match.

Who Goes First?

At the start of each game, both players' dice are sorted smallest to largest and compared index-by-index. The first player whose corresponding die is smaller goes first. If all six pairs are equal, a tiebreaker roll decides.

Going first comes with the First Player Penalty on the final move โ€” see below.

Attack Types

Strength Attack

Select one of your dice and target one of your opponent's dice. Your die's current value must be greater than or equal to (โ‰ฅ) the target's value. If successful, you capture their die and your attacking die re-rolls.

Example

Your D12 shows 9. Opponent's D8 shows 7. 9 โ‰ฅ 7 โ€” Strength Attack succeeds. You capture their D8; your D12 re-rolls to a new random value.

Mind Attack

Select two or more of your own dice and combine them using arithmetic operators (+, โˆ’, ร—, รท and parentheses) to form an expression that exactly equals the value of the target opponent die. All dice used in the expression re-roll on success.

Example

Opponent's D20 shows 18. You have D6=3 and D8=6. Expression: 3 ร— 6 = 18 โ€” exactly equals the target. Mind Attack succeeds: you capture their D20, and both your D6 and D8 re-roll.

Advanced Example โ€” Three dice

Target is 7. You have D4=2, D6=4, D8=3. Expression: (2 + 3) + 4 / 4... or more simply 4 + 3 ร— (2 โˆ’ 1). Any valid expression evaluating to 7 works โ€” you can use as many of your own dice as you need.

First Player Penalty

The player who goes first has one handicap: their final capture (the move that would win the game) must use a value strictly greater than (>) the target, not just โ‰ฅ. This applies to both Strength and Mind Attacks on the last remaining opponent die.

This rule prevents the first player from having too large a structural advantage.

Winning

The first player to capture all 6 opponent dice wins. If the game timer expires first, the player with fewer remaining opponent dice wins. A tie in dice count goes to the non-starting player.

Strategy Tips

Timer

Games have a configurable overall timer (default: 12 minutes). When it runs out, the player with fewer opponent dice remaining wins. You can also set an optional per-move timer to keep turns snappy in competitive play (default: off).

Keyboard Shortcuts

KeyAction
SSwitch to Strength attack mode
MSwitch to Mind attack mode
0โ€“9Select your die by value
Shift + 0โ€“9Select target opponent die by value
+ - * /Arithmetic operators (auto-switches to Mind mode)
( )Parentheses for grouping expressions
EnterExecute the attack
EscClear current selection
TabSkip your turn
UUndo the last move
QQuit the current game
?Show / hide keyboard cheatsheet

Ready to put your mental math to the test?

Play Maths Warriors โ€” Free